MA Research Papers

My MA Research papers at Goldsmiths:

 

Swarm Art Computing: A definition and future Directions

Swarm Art Computing FINAL Pdf (3)

 

 

The Application of Morphogenesis in Design: From Bubbles to Marxian Theory

http://doc.gold.ac.uk/compartsblog/index.php/work/the-application-of-morphogenesis-in-design-from-bubbles-to-marxian-theory/

 

Posted in ma

Perception

“If the doors of perception were cleansed everything would appear to man as it is, infinite.” William Blake


HDR Movie

KODOMONOHI

HDR Timelapse

Tokyo Timelapse
Enoshima

 

 

Dynamic waves

Dynamic waves triggered by audio.

Audio track by Jamie Lovatt on the uk voice 2014. Everybody's Free
Audio track by Jamie Lovatt on the uk voice 2014. Everybody's Free
Audio track by Jamie Lovatt on the uk voice 2014. Everybody's Free

02 MA Genetic Algorithms Research

The research was based on the study of Shiffman’s Genetic algorithm explanations as the groundwork for the field of study. This was also the basis of our MA openframeworks journey and code using Genetic algorithms.

Overview

The basis of genetic algorithms is the solving of quite difficult problems which if done sequentially will be very hard to complete in a short space of time. (Example: How to obtain a sentence that is calculated using genetic code.)

Population  We need a population of something defined (examples; sentances ;graphical objects) that we can use our DNA on and to somehow change the physical aspects of the objects in some way. 

The population creation should also create its own DNA. Whenever a class object is created.

Perhaps the attraction force to a mouse or blobs increases when the objects are selected. Also, the attraction force is hereditary.

 

We define a phenotype and genotype

genotype. The DNA. What is the DNA? Normally a code, or number stored in a array list. No limit on number of DNA codes. The key to the DNA is the phenotype. How we choose to physically express the DNA. We can either express the DNA as a actual defined object ( e.g. types of animals ) or we can be quite obtuse and define the DNA as a floating decimal between 0-1.

phenotype: How do we use the DNA? In this case we use a population of spheres with a simple physics engine using perlin noise as the force vector driving the acceleration. What does the the DNA do? We can access only one agent of the DNA. What do we do with it? We use it to drive both the size and speed of the spheres. The direction is using the perlin noise. The DNA give us the values between 0-1 and then we map them to a phenotype ( a physical property).

 

The fitness algorithm. 

This is probably the most important feature of genetic algorithms, It decides on whether an existing member of the population exists or not. How do we decide that? We can either use a simple algorithm to make the case for a member of the population to survive or we can use the input from an outside force the user! The third option is fascinating. Decide on whether a element of the population survives by using a random means. In this case we create x,y point of “food: whereby if the element of the population comes near them then they can be fed and stay alive ( be healthy ). Also if they stay alive for long enough they can create new offspring. They survive and breed.

Why use them ?  – We can obtain difficult solutions very fast. The classical way of using them is to run a series of sequences (either using time as a factor of finishing an event or having a lifespan determining a measured event). However, the clever way to use them is to have “health” factor determine there existence then have this heath factor augmented by a user event, an interactive event. Or do both!

 

Shiffman’s solution for Genetic Algorithms

 

The initial equation by shiffman just uses spheres: Each sphere receives its DNA that defines is speed and size and its color is defined by its “health”. The spheres are dying since there birth. There health is defined by a clock that ticks downwards. If they manage to find food (the grey rectangles) they increase there health. If they live for long enough they have a higher chance of reproduction.

 

 

 

 

Development of the ecology experiment

From the initial setup of the ecology programme the first thing I did was to expand the DNA values to accept over 20 values and start populating them with different variables as a test:

// ACCESS DNA 0 SPEED
// ACCESS DNA 0 RADIUS
// ACCESS DNA 1,2,3 RGB
// ACCESS DNA 4 NO. OF POLYGONS
// ACCESS DNA 5 TYPE OF DISPLAY

The DNA values could also include elements to address the sound associated with each class of display elements. Something to investigate later.

The first two tests showed the DNA controlling the colour,  the  no. of polygons and the type of element displayed.

 

 

The second one shows the food following the mouse position

 

User Interaction

The next step was to add the health if they come into contact with the mouse or attraction force target.

 

 

Add-on DNA attraction force

Add the ability for the elements to be attracted to the mouse if they are selected by the user (or come within a certain distance of the mouse.).

 

 

 

 

 

SaveSave

SaveSave

SaveSave

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02 Neural Networks

Logistic Classifier

Linear Classifier: y= WX + b       W= weights  b= bias  all scores get turned into probabilities that add to 1.  Using a  Soft max  function.

 

    

 

 

01 machine learning Neural Networks

01 machine learning Neural Networks

Experiments with style transfer [2015]

Style transfer is the technique of recomposing images in the style of other images. These were mostly created using Justin Johnson’s code based on the paper by Gatys, Ecker, and Bethgedemonstrating a method for restyling images using convolutional neural networks. Instructions here, and more details here. A gallery with all of these and more style transfers can be viewed here.

 

http://genekogan.com/works/style-transfer/

 

 

 

World’s Tiniest Violin

Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to control the playback and volume of a violin solo.

The team used the Project Soli openFrameworks example provided with the ofxSoli addon and searched for the signal that seemed to correlate closest with the tiny violin gesture. In this case it was the fine displacement signal, which then they fed the delta of to Wekinator via OSC. Theo (Design I/O) then had to train Wekinator on what types of finger movements corresponded to playing the violin and which ones it should reject. So he recorded a few different finger movements and assigned the value of 1.0 on the slider. The slider to 0.0 and recorded gestures were then set which didn’t correspond: like pulling your hand away from the sensor, or just holding it there without moving your fingers. After a few minutes of recording these gestures, the ‘training’ was initiated and they were then able to send back an animated value ranging from 0.0 to 1.0 representing how much Theo’s hand looked like it was trying to play a tiny violin. The last step was to map that number to the volume of the violin sample that was being played back by the openFrameworks app.

https://hackaday.com/2016/06/15/worlds-tiniest-violin-using-radar-and-machine-learning/

 

Computed Curation

Curating photography with neural networks

Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.

https://philippschmitt.com/projects/computed-curation

 

 

 

 

 

06. Appraisal of a an Art .app with ANT

Theory Background

 

The walkthrough method is grounded in the principles of Actor-Network Theory (ANT), as a specific aspect of STS (science and technology studies). ANT foregrounds a relational ontology according to which sociocultural and technical processes are mutually shaping.

The core of this method involves the step-by-step observation and documentation of an app’s screens, features and flows of activity – slowing down the mundane actions and interactions that form part of normal app use in order to make them salient and therefore available for critical analysis. The researcher registers and logs into the app, mimics everyday use where possible and dis- continues or logs out while attending to technical aspects, such as the placement or num- ber of icons, as well as symbolic elements, like pictures and text.

Chosen Review

The app being reviewed here is from the art website ArtRabbit.
https://www.artrabbit.com

Statements from the Provider

Turning Art on its head
ArtRabbit is a global digital platform and mobile app for the promotion, discovery and appreciation of contemporary art.

It’s a unique guide to the contemporary art scene, connecting thousands of art spaces, exhibitions and events to artists, art professionals, collectors, students and art-interested people alike.

 

.app Screens

 

 

 

 

Branding

Bond worked with the team at ArtRabbit to establish a new logo and brand language – creating a bold and simple logotype with the distinctive graphic rabbit head ‘R’ – turning Art on its head!

https://bond-agency.com/project/artrabbit/

A brand-driven creative agency

 

 

Basic Usage
The Website is an online social networking facility and database of art exhibitions, conferences, performances, screening and other events and galleries from across the world. You can access the Website either as a visitor  or by registering with the Website and becoming a member and/or a venue owner  (hereafter collectively referred to as “Users”). As a Member and/or Venue Owner, you can create your own profile for the purpose of using the Services and the Website, which is made available to other Users .

What you can do as a basic user

  1. See the ArtRabbit to Find up-to-date information on contemporary art exhibitions and events, large and small, current and upcoming.
  2. Explore ArtRabbit’s interactive map of events, near you and around the world
    Search listings for exhibitions, venues, artists and event types
  3.  Get recommendations from leading artists, curators and art world insiders
  4. Follow your favourite artists, project spaces and galleries to have their upcoming shows sent directly to your email inbox
  5. Plan ahead – compile lists of exhibitions you’d like to attend and track what you’ve already seen
  6. Get directions to exhibitions close to where you are
  7. Share events with your friends and network, via email and other social channels
  8. Get a handy overview of what shows are all about
  9. Travel with the art crowd – ArtRabbit keeps tabs with the busiest cities at any time, so you’ll know what’s happening around the world

For the artist

Make the most of your artist page
Your artist page is a free spot of advertising for you and your practice. Add a description about yourself, your medium and achievements, as well as links to your portfolio and social media accounts. The popularity of events and people on ArtRabbit is driven by clicks, so make sure you keep your artist page and event listings up-to-date.

Get listed!
Not listed yet? Then join ArtRabbit and get listed now. Artist pages are created when events are added to ArtRabbit, so next time you feature in an exhibition or contemporary art event, pop it on the site. Make sure you add yourself as an artist when prompted, then claim your artist page and show the contemporary art world what you do!

Follow your favourite project spaces and galleries, curators and artists, save events you’re interested in, and ArtRabbit does the rest. We’ll let you know what’s coming up from places and people you follow, and tell you about other events we think you’ll like. You never need to miss another exhibition, preview, performance or launch event.

 

TERMS AND CONDITIONS

Information that you provide by filling in forms on our site www.artrabbit.com (Website). This includes information provided at the time of registering to use our Website (which may be directly through the Website, or through third party service providers, and in the case of the latter, we will obtain the personal data you have provided to the third party service provider), purchasing an item, posting material or requesting further information or services. We may also ask you for information when you report a problem with our Website.
If you contact us, we may keep a record of that correspondence. We may also ask you to complete surveys that we use for research purposes, although you do not have to respond to them.

Details of your visit to the Website, including products viewed or searched for, page response times, lengths of visit, transactions you carry out through our Website and of the fulfilment of orders

We may disclose your personal information to any member of our group, which means our subsidiaries, our ultimate holding company and its subsidiaries, as defined in section 1159 of the UK Companies Act 2006 (where applicable).

 

The user Contract

You shall not submit to appear on the Website through your use of the Services, any information, comments, images, third party URL links or other material whatsoever in any format (“User Submissions”), whether on your Profile or elsewhere on the Website, that may reasonably be deemed to be offensive, illegal, inappropriate or that in any way:

  1. promote racism, bigotry, hatred or physical harm of any kind against any group or individual;
  2. harass or advocate harassment of another person;
  3. display pornographic or sexually explicit material;
  4. promote any conduct that is abusive, threatening, obscene, defamatory or libellous;
  5. promote any illegal activities;
  6. provide instructional information about illegal activities, including violating someone else’s privacy or providing or creating computer viruses
  7. promote or contain information that you know or believe to be inaccurate, false or misleading;
  8. engage in or promote commercial activities and/or sales, including but not limited to contests, sweepstakes, barter, advertising and pyramid schemes, without our prior written consent;
  9. or infringe any rights of any third party.

Notwithstanding the foregoing, we reserve the right to:
accept or reject your application to register for any reason; and
refuse you access to the Services and/or Website (partly or wholly) if you breach any of the provisions hereunder.
Unless otherwise expressly set out to the contrary herein, your Contract with us shall remain in force:

 

Revenue

 

Advertise on ArtRabbit
In addition to our free event listing service, ArtRabbit offers access to its audience via integrated banner advertising on the site, in the weekly newsletter and across our social media channels. Spaces can be bought separately or as a package.

Audience
ArtRabbit’s engaged audience is made up of curators, artists, arts professionals and enthusiasts. Our rich, diverse database represents over 6000 art organisations and venues in over 60 countries who have hosted more than 60k contemporary art events, and listed over 13k artists and 1k curators to date.

ArtRabbit is used by leading art museums, galleries, art organisations, art fairs, biennials, foundations and project spaces. Our growing user-base in Europe, North America and Asia consists of 40% art professionals and 60% art lovers: an international, socially- and creatively-engaged audience, with many working in the cultural and creative industries.

 

It encourages the interaction and advertising  to all users for art events and forums and exhibitions. The basic reward for this is a self-promotion page for yourself.

 

Promote themselves as a modern social media website

 

ArtRabbit has a strong presence on all social media websites: Web platform, Smart phone iPhone and android, TWITTER, Facebook,Instagram

 

 

ANT Review

The revenues for the site relies mostly on advertising for events and exhibitions from professional galleries and art organizations. The promotion of individual artist to the site helps sell the advertising so that the target audience are mostly  either art lovers or art professionals. The main target of advertising for art organizations.

The gender bias aims to be neutral. In my opinion the design seems 60-40 % feminine-masculine design. I would guess they have decided upon a gender neutral tone for the site.

The design and fonts are modern, clean and hip.  The typography has been purposely constructed to feel gender neutral. It has a strong yet simple and clean layout. The feeling of space and whiteness is a modern design aesthetic

The Branding. Is so graphic design led clean and simple and easily to identify and remember the brand. I would say brand awareness is high. You will remember the logo and design aesthetic.

Going through the usage is of the .app is very easy u only have access to : openings , exhibition and events. All of the events in your area are shown on a mobile map.
You can explore the pin-points by clicking on each of them and going into detail on whats on offer. You will receive a brief summary of whats on offer and a link to the website for more information. U have 2 icons for to save favorites (a star) and to book mark ( an eye).

The use of icons. If you add a star to to something the site will remember this and send u details of all related starred events. It will remind u of the event as the event nears. An Eye events mean u have seen this event and it invites u to add a review of the event for the site. Social media icon U can instantly share events on social media. Map icon shows u where the event is on a google style map and gives u a route to the vent from where u are.

Overall opinion.  I would say this is a artists site primarily. You have the opportunity to advertise you own exhibitions and promote them. People can follow you. U can link instagram and websites into the app so u get further promotion. Linked closely to this are the professional galleries that want close associations with artists and also curators.

 

 

Posted in art